Thanks, while I make ready for my great and glorious plan to run more exotic settings with my group (I've run a season of New Fire RPG with a lack of problems already) and with Tékumel as the grand prize for me as a GM, I've got one more project of about 10-12 sessions before I throw my group into Tékumel.
And that's not counting one other GM's games that could come between.
Anyway while I have lots and lots of ideas and concepts and stuff like that, I shall start with posting the ones that will most likely come up in my first attempted Tékumel game, planned for 10-15 sessions.
This game will take place right after the fall of Dich'une and involve a flight from the north, possibly Béy Sü, down towards the city of Itzaya on the Missuma situated on the river between Béy Sü and Usénanu, while at the same time the characters are pursued by a large party lead by a very angry priest of Qón. As you might have guessed the players will play followers of Sárku. Maybe the characters will try to bluff their way the fastest way through other angry anti-Sárky groups or maybe they will try to take a more dangerous and slower but less predictable land route? And from there be sent south to Jákalla in an attempt to turn the table by winning the protection from a Ksarulite noble clan.
Anyway the minor deities or possible new aspects that I'm thinking about are below. More could come up as I kind of imagine that there would be many lesser deities brought to a great city like Jákalla. Lady Missuma
- The goddess of the Missuma river. I imagine her as similar to some generally more pleasant Nile-related deities and possible with some aspects of herself or possible supposed even more minor deities/demons/spirits that serves her with minor functions. The way I see it she probably is considered a goddess of importance with temples by the river in the the cities lying by that river, but is perhaps not suprisingly not worshipped much away from it.The Fanged One
and The Wild One
- Both of them kind of fullfill the role of the dangerous hinterlands away from civilization, which in Tékumel seems very real! I imagine that the Fanged one is more of a beast-god who hunts men and non-humans for sport and kill those who would dare to violate its wild domains. The Wild One fullfills a similar purpose but is a master of the wilds and drives animals to attack and kill rather than hunt down the offenders himself. Both of these bears strong similarities with the Avanthe aspects of Makórsa yet that aspect strike me as a fairly gentle persona while the wilds of Tékumel often paints a much more savage picture to me.
In regards to these two, I think that I shall only need one of them.The Masked Lord
- Found in the south, I see it as a grim and harsh sun god who brings blinding light and murdering heat if not pleased with the offerings. So in a way you could say its a modern version of, I think at least, the Bednajallan (?) Chotl. The main problem with this is of course that the sun spot is taken by Hnalla with Vimuhla as the prime contender and I've understood Hnálla as a gentle god who does not demand sacrifices of humans and animals the way that harshes gods do. Thus I think that this is a kind of problem with throwing the Masked Lord as an aspect of Hnálla and I don't know of any solar aspects of Vimuhla.
In regards to the masks I kind of imagine that this god is depicted as a man with several heads wearing masks of gold, and the behavior of the sun reflects what mask one is facing. If the sun dries the crops or become so hot that people die from it, its one of his grim masks while less sweltering heat is associated with another mask.