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The Petal Throne • View topic - Next for tekumel.com


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 Post subject: Next for tekumel.com
PostPosted: Fri May 27, 2005 10:51 am 
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Joined: Fri May 13, 2005 5:06 am
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Location: Nelson, New Zealand
I have to take a month's break from doing anything substantial to tekumel.com, but I'm curious what one thing fans would like added to the site next. (I'm working, with help, on putting all the Blue Room messages online, so anything else apart from that.)

Eg. a new section in the World of Tekumel part of the site? On what? Clans, languages, underworlds? ... or would people like to see more historical material, like a summary of all past Tekumel publications with cover images (like the old Excellent Travelling Volume).

Or is there something else that would make tekumel.com a better site?

Ksarul
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 Post subject: Wish List
PostPosted: Fri May 27, 2005 6:22 pm 
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Joined: Sun May 22, 2005 5:13 am
Posts: 28
Location: Texas
Some items I'd like to see (in no particular order):

Patrick Brady's Metasystem for Tekumel

SAGA rules for Tekumel by James Maliszewski and Kevin Brennan

Other homebrew rules systems

Underworlds, including interesting places and settings; might fall under "Adventures on Tekumel" (game scenarios)

"Tekemel Today" so that those of us far removed from "real Tekumel" geographically and socially can keep up with current political situations (i.e. What is Mirusiya up to these days?)

Tekumel Trivia - on the list we recently learned about cats and their place in certain parts of Tekumel; what other interesting tidbits of information can be shared?

Regards,
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 Post subject:
PostPosted: Tue May 31, 2005 9:46 am 
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 Post subject:
PostPosted: Tue May 31, 2005 10:48 am 
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Joined: Sun May 29, 2005 8:13 am
Posts: 25
Location: London, UK
I found it hard to convert D&D scenarios. A lot of them seemed to rely on a high level of magic, a particular mythology, special magic items or conflict between the D&D alignments. I mostly gave up.

I wrote a scenario-campaign for myself - The Searchers - which is outlined elsewhere here. It's not really for beginners.

I tried to convert "The Guardian Of The Key To Time" (magazine scenario from the 1980's). The PCs become trapped in a timeless pocket dimension in the underworlds and must escape from it by retrieving the Key to Time. I think it came from a UK magazine called Imagine.

I abandoned another magazine scenario I tried to convert. 'The Beholder Contracts', another scenario from a UK 1980's gaming magazine.

We has a good game playing an Ars Magica module - Stormrider. The Stormrider himself became a N'luss warrior who was riding an actual dragon. He looked identical to the N'luss in our party - which caused consternation wherever we went.

I just took these from my notes. They are scenarios I thought would be easy to convert at the time. I haven't reread them recently so these are just suggestions and none of them have been run for Tekumel:

1. I have the ICE module: Mythic Egypt (rules for Fantasy Hero or Rolemaster). Several scenarios from this looked playable: The Pyramid, The Necropolis, The True Name of Bast, The Curse of the High Priest, and the adventure ideas given on page 77.

2. From the D&D boxed set Greyhawk - I seemed to think that 3 scenarios looked good. They were: 'Prisoner of Zender', 'The Lich Staff' and 'The Ghost's Ship'.

3. Dungeon Magazine May-June 1990 had: a) a scenario called the 'Old Sea Dog'. The Dog became a N'luss slave gladiator. b) A scenario called 'Pyramid of Jenkel'.

4. The 'Pits of Bendal Dolum' (Call of Cthulhu) from 'Terror From the Stars' module.

5. Many of the scenarios I picked up by looking on the web looked very promising (at least 1 in 5 of them and there seem to be hundreds of them).

6. I always reckoned that the classic Call of Cthulhu scenario. Masks of Nyarlathotep would make a good conversion but this is an epic campaign of at least 16 sessions.
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