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The Petal Throne • View topic - Best way to convert players to the setting?


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 Post subject: Best way to convert players to the setting?
PostPosted: Sun Jun 26, 2011 2:50 pm 
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Joined: Tue Jun 14, 2011 11:40 am
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Location: Youngwood, PA, USA
I have a weekly gaming group, and a gaming club were lots of games are played once a month.

My question is this... What is the best way to get players into the setting?

I was thinking of starting off slow, and then giving them more and more setting information as the game would progress.

I was also thinking of making some sort of handout to give to them with some of the basic things they would know from the setting.

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 Post subject: Re: Best way to convert players to the setting?
PostPosted: Mon Jun 27, 2011 6:43 am 
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Yeah starting off small seems like probably the best idea. In regards to a handout I think that there's been an attempt to write an introduction on the subject but I don't know if it was ever finished.

I now that one suggestion that I've taken to me is to let the players get to know the world in small bits and not be overwhelmed. Thus you could start with an adventure that focus on the Clan system. Religion, politics and stuff like that can be mentioned but probably just for some setting. Then when the players have gotten a hold on the Clan-system you could introduce the next part of the game, say Temples and Religon. Just an idea.
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 Post subject: Re: Best way to convert players to the setting?
PostPosted: Thu Jul 07, 2011 1:53 pm 
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Thanks for the suggestions. Focusing a game on a particular aspect of the setting is an interesting idea. :)

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 Post subject: Re: Best way to convert players to the setting?
PostPosted: Fri Jul 08, 2011 3:49 am 
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Joined: Sun May 22, 2005 4:17 pm
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Location: Ann Arbor, Michigan, USA
One good example of an intro to the setting is available as a pdf here on the site:
http://www.tekumel.com/gaming_tools.html

Starting off slow and working up is a great way to go. For most people there's too much to absorb all at once.

One of the original approaches from the early days of Tekumel gaming was have have the players be "fresh off the boat" -- barbarian tribefolk, forced to take refuge in the Empire. They could learn the setting from the outside a bit, and as foreigners, wouldn't be expected to have proper manners. This can be tricky though, since such people are the lowest of the low in Tsolyani society, not just expendable, but not really even human. One group that did this pretty successfully had a whole tribal group as a pool of potential pc's. Having the tribe to protect and support give the players a focus, and also a pool of individuals to draw from as their characters were all too often killed in the street for offending a warrior, or impaled for petty crimes, or used as cannon-fodder in raids or under-city expeditions...

One way to do this without quite as much grim-and-gritty might be to have the players arrive as personnel on a storm-lost ship. They might have a letter of introduction or some connection that would give them some limited status. Their goals might be to make some deals and raise the cash to get their ship repaired.

Another popular approach is to start the pc's as members of a group. Clan-cousins is most popular, but people some have them as all staff of a temple or all soldiers in a unit of a legion. Especially with clan-cousins, you can have them be from a distant rural clanhouse, so they're rubes, and aren't expected to know much when they arrive at the big city, but they have a clan so have support and a social identity.
The campaign called "For Love of Golden Sapphire" used the clan-cousins approach, I think
http://www.guildportal.com/Guild.aspx?G ... bID=381858
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 Post subject: Re: Best way to convert players to the setting?
PostPosted: Mon Jul 11, 2011 7:52 pm 
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Thanks for all the links and information. :)

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 Post subject: Re: Best way to convert players to the setting?
PostPosted: Sun Aug 14, 2011 9:31 pm 
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You want want to take a look at the thread Victor Raymond has been posting to about how to start out. It's on the Original D&D Boards:

http://odd74.proboards.com/index.cgi?board=ept

It's using the original EPT rules, but contains lots of hints and material useful for all Tekumel GM's!

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